UDP (User Datagram Protocol)


UDP (User Datagram Protocol) is a communications protocol that is primarily used for establishing low-latency and loss-tolerating connections between applications on the internet. It speeds up transmissions by enabling the transfer of data before an agreement is provided by the receiving party. As a result, UDP is beneficial in time-sensitive communications, including voice over Internet Protocol (VoIP), domain name system (DNS) lookup, and video or audio playback. UDP is an alternative to Transmission Control Protocol (TCP).
Both UDP and TCP run on top of IP and are sometimes referred to as UDP/IP or TCP/IP; however, there are important differences between the two. For example, UDP enables process-to-process communication, while TCP supports host-to-host communication. Furthermore, TCP sends individual packets and is considered a reliable transport medium. On the other hand, UDP sends messages, called datagrams, and is considered a best-effort mode of communications -- meaning the service does not provide any guarantees that the data will be delivered or offer special features to retransmit lost or corrupted messages.

UDP provides two services not provided by the IP layer. It provides port numbers to help distinguish different user requests and, optionally, a checksum capability to verify that the data arrived intact. TCP has emerged as the dominant protocol used for the bulk of internet connectivity due to its ability to break large data sets into individual packets, check for and resend lost packets, and reassemble packets in the correct sequence. But these additional services come at a cost in terms of additional data overhead and latency. In contrast, UDP is considered a connectionless protocol because it doesn't require a virtual circuit to be established before any data transfer occurs. The communication protocol just sends the packets, which means that it has much lower bandwidth overhead and latency. With UDP, packets may take different paths between sender and receiver, and as a result, some packets may be lost or received out of order.

User Datagram Protocol features User Datagram Protocol has attributes that make it beneficial for use with applications that can tolerate lost data. For example:


  • It allows packets to be dropped and received in a different order than they were transmitted, making it suitable for real-time applications where latency might be a concern.
  • It can be used for transaction-based protocols, such as DNS or Network Time Protocol (NTP).
  • It can be used where a large number of clients are connected and where real-time error correction isn't necessary, such as gaming, voice or video conferencing, and streaming media.
  • UDP header composition

    UDP uses headers when packaging message data to transfer over network connections. UDP headers contain a set of parameters -- called fields -- defined by the technical specifications of the protocol.

    The User Datagram Protocol header has four fields, each of which is 2 bytes. They are the following:

  • source port number, which is the number of the sender;
  • destination port number, the port the datagram is addressed to;
  • length, the length in bytes of the UDP header and any encapsulated data; and
  • checksum, which is used in error checking -- its use is required in IPv6 and optional in IPv4.
  • The composition of the four UDP header fields: source port, destination port, UDP length and checksum

    How UDP Works

    UDP uses IP to get a datagram from one computer to another. UDP works by gathering data in a UDP packet and adding its own header information to the packet. This data consists of the source and destination ports to communicate on, the packet length and a checksum. After UDP packets are encapsulated in an IP packet, they're sent off to their destinations.

    Unlike TCP, UDP doesn't guarantee that the packets will get to the right destinations. That means that UDP doesn't connect to the receiving computer directly -- which TCP does. Rather, it sends the data out and relies on the devices in between the sending and receiving computers to correctly get the data where it's supposed to go.

    Most applications that use UDP wait for any replies that are expected as a result of packets sent using the communication protocol. If an application doesn't receive a reply within a certain time frame, the application sends the packet again, or it stops trying.

    UDP uses a simple transmission model that doesn't include handshaking dialogues to provide reliability, ordering or data integrity. Consequently, UDP's service is unreliable, and packets may arrive out of order, appear to have duplicates or disappear without warning.

    Although this transmission method doesn't guarantee that the data being sent will reach its destination, it does have low overhead, and it's popular for services that don't absolutely have to work the first time.

    Application of UDP

    UDP can be used in applications that require lossless data transmission when the application is configured to manage the process of retransmitting lost packets and correctly arranging received packets. This approach can help to improve the data transfer rate of large files compared to TCP.

    In the Open Systems Interconnection (OSI) communication model, UDP, like TCP, is in Layer 4, the transport layer. UDP works in conjunction with higher-level protocols to help manage data transmission services, including Trivial File Transfer Protocol (TFTP), Real Time Streaming Protocol (RTSP) and Simple Network Management Protocol (SNMP).

    UDP is an ideal protocol for network applications in which perceived latency is critical, such as in gaming and voice and video communications, which can suffer some data loss without adversely affecting perceived quality. In some cases, forward error correction techniques are used to improve audio and video quality, despite some loss.

    UDP can also be used for applications that depend on the reliable exchange of information but should have their own methods to answer packets. These services are advantageous because they're not bound to fixed patterns to guarantee the completeness and correctness of the data packets sent. Users can decide how and when to respond to information that's not correct or sorted.

    UDP can also be used for multicasting because it supports packet switching. In addition, UDP is used for some routing update protocols, such as Routing Information Protocol (RIP).

    UDP can be used in applications where speed rather than reliability is critical. For instance, it might be prudent to use UDP in an application sending data from a fast acquisition where it's OK to lose some data points.

    TCP Vs. UDP

    TCP and UDP are part of the TCP/IP protocol suite, which includes a number of protocols for carrying out network communications.

    UDP characteristics include the following:

  • It is a connectionless protocol.
  • It is used for VoIP, video streaming, gaming and live broadcasts.
  • It is faster and needs fewer resources.
  • The packets don't necessarily arrive in order.
  • It allows missing packets -- the sender is unable to know whether a packet has been received.
  • It is better suited for applications that need fast, efficient transmission, such as games.
  • TCP characteristics include the following:

  • It is a connection-oriented protocol.
  • It's the most widely used protocol on the internet.
  • It guarantees that no packets are missing and all the data that's sent makes it to the intended recipient.
  • It sends packets in order so they can be stitched back together easily.
  • It's slower and requires more resources.
  • It has a bigger header than UDP.
  • It is best suited for apps that need high reliability, and transmission time is relatively less critical.
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